A-Cloister Gargoyle
AFR · uncommon · Released 2022-01-27
Tiers
Commander Bracket
Archetypes
No signature archetypes.
No active conflicts.
Roles
Risks
Mechanics
Typal
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Structural
Rationale
A 2cmc 0/3 artifact creature that ventures into the dungeon on ETB and upgrades to a 3/3 flyer once a dungeon is completed. The payoff is meaningful but requires completing a dungeon — typically needing multiple venture triggers — making it slow setup for a 2-drop. Solid in Brawl dungeon-venture shells but too conditional and slow for competitive Commander. Not legal in Commander.
Learnings (3)
This is the Arena-rebalanced version (A-prefix) of Cloister Gargoyle; the original paper version is not legal in Commander either, but the Arena version specifically replaces the paper card in digital formats.
tagging · claude-sonnet-4-6
Completing a dungeon solely through this card requires casting it multiple times (e.g., via flicker or bounce effects), so pairing it with blink synergies is the most reliable way to unlock the +3/+0 flying upgrade quickly.
tagging · claude-sonnet-4-6
Dungeon of the Mad Mage has the most rooms and is hardest to complete solo, while Dungeon of the Goblin King (3 rooms) or Lost Mine of Phandelver (5 rooms) are more realistic targets if you control multiple venture triggers.
tagging · claude-sonnet-4-6
