Skip to content

A-Dreamshackle Geist

VOW · rare · Released 2023-01-17

Power

brawl
tier-1Strong staple15/19
commander
tier-1Strong staple15/19

Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.

Derived from the 7 atoms below.

over

above rate

standalone

meaningful alone

modular

fits anywhere

scales

scales up

flexible

multiple modes

broad

broadly useful

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
controltempostax-prison
negative:

No active conflicts.

Roles

evasive-threatstax-creaturemass-tap

Risks

once-per-turn-restrictedconditional-trigger

Mechanics

Typal

synergy:
spirit
anti:

Structural

triggered-abilitymodal

Rationale

A-Dreamshackle Geist is a 3cmc 3/2 flying Spirit that at the start of your combat either taps a creature or prevents it from untapping next turn — a repeatable soft-lock effect on an evasive body. It fits control and tempo shells in Brawl (Arena-only A- prefix card, not legal in Commander), and has synergy with spirit tribal. The tap/lock modes are useful but limited to one target per turn and only on your combat step, making it a reliable blocker-suppressor rather than a bomb.

Learnings (2)

  • The 'A-' prefix indicates this is an Arena-only rebalanced version of a card (Dreamshackle Geist); it is legal in Brawl but not in paper Commander, which explains the brawl=legal / commander=not_legal split.

    tagging · claude-sonnet-4-6

  • The two modes (tap vs. prevent-untap) serve different purposes: tapping is immediate and useful offensively before attackers are declared, while the prevent-untap mode is a longer soft-lock that stacks if the creature never untaps; against a single opponent in Brawl, chaining the prevent-untap mode can effectively lock out a key blocker indefinitely.

    tagging · claude-sonnet-4-6