Iron Man, Modern Marvel
MSC · mythic · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
meaningful alone
needs a shell
scales up
one mode
situational
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
—
Typal
—
Structural
Rationale
4cmc 3/3 flying legendary artifact creature — pumps all other artifact creatures +1/+1 and draws a card on attack when another artifact creature is present. Functions as both a lord/anthem for artifact creature strategies and a flying card-draw engine; the draw trigger requires at least one other artifact creature, making it artifact-density dependent. Strong in artifact-matters shells as a commander or 99 slot, but conditional draw and 3/3 body may not be enough at competitive brackets.
Learnings (3)
Iron Man's draw trigger requires controlling ANOTHER artifact creature when he attacks — he himself does not count, so he needs artifact support before generating card advantage.
tagging · claude-sonnet-4-6
As a legendary artifact creature himself, Iron Man counts as an artifact for other payoffs (e.g. Urza, Lord High Artificer, affinity cards) even when used as a commander, giving him hidden synergy upside beyond the printed text.
tagging · claude-sonnet-4-6
The +1/+1 anthem applies only to OTHER artifact creatures, so in a voltron build centered on Iron Man alone the lord effect is dead weight — he needs a supporting artifact creature cast to gain any value.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #25,969