Aragorn, the Uniter
LTR · mythic · Released 2023-06-23
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
above rate
meaningful alone
wants support
scales up
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
—
Typal
—
Structural
Rationale
A 5/5 for 4 with four triggered abilities tied to spell colors — casting any white/blue/red/green spell triggers token creation, scry 2, 3 damage to a player, or a +4/+4 pump respectively. Signature in 4-color spellslinger and midrange shells where all four triggers fire naturally; the pip-heavy RGWU cost restricts it to decks that can reliably cast it. Weak in focused mono/dual-color lists and punished hard by removal since the whole engine is commander-centric.
Learnings (3)
All four triggers are 'whenever you CAST' — they go on the stack immediately on casting the spell, before it resolves, so Aragorn's triggers fire even if the spell is countered.
tagging · claude-sonnet-4-6
The red trigger deals 3 damage to 'target opponent' specifically (not any target), making it irrelevant in multiplayer if you want to hit a non-opponent or a planeswalker.
tagging · claude-sonnet-4-6
Aragorn's pip requirements (one each of R, G, W, U) effectively require a 4-color manabase; in Commander he usually IS the commander enabling the 4-color identity, so the mana restriction is self-referential.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #3,393