Awaken the Inferno
FRA · common · Released 2026-10-02
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
on rate
minor value alone
fits anywhere
fixed effect
multiple modes
broadly useful
n/a
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
Typal
—
Structural
Rationale
5-mana sorcery that deals 6 damage to an opponent's creature or planeswalker (premium removal rate) while also putting a +1/+1 counter on a creature you control, with basic landcycling {2} as a safety valve. In Limited it's a near-bomb — kills almost any creature or planeswalker and replaces itself in the worst case via cycling. In Commander/Brawl it's a solid role-player in red midrange or control shells that want flexible removal with a built-in mana-fixing outlet, but red usually has cheaper or more efficient options at higher brackets.
Learnings (3)
Basic landcycling on a removal spell means this card is never a dead draw in Limited — if you're flooded or off-color, cycle it for a basic land at {2}, making it a near-zero-risk inclusion.
tagging · claude-sonnet-4-6
6 damage to a creature OR planeswalker is surprisingly wide coverage at 5 mana — it kills nearly every planeswalker in Standard-legal sets and most medium-to-large creatures, making it a functional unconditional answer at common rarity.
tagging · claude-sonnet-4-6
The +1/+1 counter bonus is a secondary effect that doesn't require a target, so the spell is castable even if you control no creatures; it's pure upside when creatures are available.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #29,388