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Bulk Up

FDN · uncommon · Released 2024-11-15

Tiers

fringe
fringe
tier-2

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
aggroburnvoltroninfect-toxicprowess
negative:
controlstax-prisonramp-big-mana

Roles

combat-trickburn-payoffinfect-payoff

Risks

telegraphedetb-onlyonce-per-game

Mechanics

mech-flashback

Typal

synergy:

anti:

Structural

alternative-cost

Rationale

2cmc instant — doubles target creature's power until end of turn, with flashback at {4}{R}{R} for a second use from the graveyard. At its best in aggro/voltron/infect shells where a creature with already-high power can threaten lethal in a single swing; infect-toxic decks especially love this since doubling power directly translates to doubled poison counters. Flashback provides marginal late-game utility but the 6cmc cost is steep. In Commander specifically, one creature rarely closes out a game, limiting the card to niche aggressive or infect strategies.

Learnings (3)

  • In infect-toxic decks, doubling a creature's power directly doubles poison counters dealt, which can kill an opponent outright from 5 poison — making Bulk Up a quasi-combo piece rather than just a combat trick.

    tagging · claude-sonnet-4-6

  • The flashback cost of {4}{R}{R} is prohibitively expensive for most Commander games, so treat this card as a 2cmc one-shot trick with occasional late-game upside rather than a recurring engine.

    tagging · claude-sonnet-4-6

  • Bulk Up does nothing to toughness or evasion, so the doubled power is often wasted if the creature can't connect — pair with evasion (trample, unblockable) for reliable payoff.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #1,883