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Captain America, Skybound

MSC · rare · Released 2026-06-26

Power

brawl
tier-2tier-1Game-defining
commander
tier-2tier-1Game-defining

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

standalone

meaningful alone

synergy

wants support

takes over

can take over a game

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
aggrotokens-go-widecounters-voltronplus-one-counters
negative:
controlstax-prisoncombo

Roles

evasive-threatmidrange-threatcounter-producerprotection-massattack-trigger

Risks

requires-creature-densityattack-trigger-onlyconditional-trigger

Mechanics

Typal

synergy:
humansoldier
anti:

Structural

triggered-abilitystatic-ability

Rationale

Captain America is a 3/5 flying vigilance threat for 5 that rewards wide attacks with +1/+1 counters and mass indestructible for the turn — a powerful combat-oriented payoff in go-wide and soldier/human aggro shells. The battalion trigger requires three or more attacking creatures, making it dead in low-creature or control builds. Vigilance means he can attack and still block, which pairs well with the indestructible grant protecting the attacking swarm.

Learnings (2)

  • Battalion is NOT a named keyword mechanic in the mech-* taxonomy — it is a triggered ability that requires attacking with 2+ other creatures; tag via triggered-ability in structural_flags rather than a mech- entry.

    tagging · claude-sonnet-4-6

  • The indestructible grant is temporary (until end of turn) and only applies to attacking creatures, so it does not protect the board from sorcery-speed wraths cast after combat.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #27,379