Captain America, Skybound
MSC · rare · Released 2026-06-26
Power
brawl
tier-2→tier-1Game-defining
commander
tier-2→tier-1Game-defining
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
over
above rate
standalone
meaningful alone
synergy
wants support
takes over
can take over a game
rigid
one mode
narrow
situational
fragile
easily answered
Commander Bracket
1Precon2Core3Upgraded4Optimized5cEDH
Archetypes
positive:
aggrotokens-go-widecounters-voltronplus-one-counters
negative:
controlstax-prisoncombo
Roles
evasive-threatmidrange-threatcounter-producerprotection-massattack-trigger
Risks
requires-creature-densityattack-trigger-onlyconditional-trigger
Mechanics
—
Typal
synergy:
humansoldier
anti:
—
Structural
triggered-abilitystatic-ability
Rationale
Captain America is a 3/5 flying vigilance threat for 5 that rewards wide attacks with +1/+1 counters and mass indestructible for the turn — a powerful combat-oriented payoff in go-wide and soldier/human aggro shells. The battalion trigger requires three or more attacking creatures, making it dead in low-creature or control builds. Vigilance means he can attack and still block, which pairs well with the indestructible grant protecting the attacking swarm.
Learnings (2)
Battalion is NOT a named keyword mechanic in the mech-* taxonomy — it is a triggered ability that requires attacking with 2+ other creatures; tag via triggered-ability in structural_flags rather than a mech- entry.
tagging · claude-sonnet-4-6
The indestructible grant is temporary (until end of turn) and only applies to attacking creatures, so it does not protect the board from sorcery-speed wraths cast after combat.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #27,379