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Clive, Ifrit's Dominant

FIN · mythic · Released 2025-06-13

Power

brawl
tier-2tier-1Game-defining14/19
commander
tier-2tier-1Game-defining14/19

Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.

Derived from the 7 atoms below.

over

above rate

incremental

minor value alone

synergy

wants support

takes over

can take over a game

flexible

multiple modes

broad

broadly useful

sticky

hard to remove

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
ramp-big-manaspellslingercombomidrange
negative:
aggrowheels

Roles

card-drawmidrange-threattop-end-finisherfightritualcombo-piece

Risks

discard-costslow-setupdevotion-requiredsorcery-speed-onlyonce-per-turn-restricted

Mechanics

mech-saga

Typal

synergy:
demonhumanwarrior
anti:

Structural

triggered-abilityactivated-abilitystatic-ability

Rationale

Clive is a 5/5 for 6RR whose ETB can refill your hand based on red devotion, then transforms into Ifrit — a 9/9 Saga Demon that fights on chapter I and generates {R}{R}{R}{R} on chapters II and III, resetting back to Clive's front face at 3+ lore counters. The transform loop is the defining play: Ifrit's chapter II/III ritual effectively produces 4 red mana repeatedly while Clive's repeated ETB redraws your hand each cycle, creating a massive card-advantage and mana-engine loop that scales into combo territory in heavy-red devotion shells. The discard-then-draw on Clive entry is high-value in mono-red big-mana but requires devotion depth to pay off.

Learnings (3)

  • The transform loop between Clive and Ifrit is a repeatable engine: activating Clive's {4}{R}{R} tap ability exiles and returns him transformed as Ifrit, then Ifrit's chapter III counter resets him back to Clive's front face, triggering the ETB draw again — this creates a multi-turn cycle of card draw and burst mana.

    tagging · claude-sonnet-4-6

  • Ifrit's chapter II/III produces {R}{R}{R}{R} each trigger, which can effectively pay for significant portions of Clive's re-activation cost ({4}{R}{R}), making the loop partially self-funding in high-devotion red shells.

    tagging · claude-sonnet-4-6

  • Clive's ETB discard is mandatory before the draw — if your hand is better than your expected devotion draw count, the ETB can be a net negative, so avoid activating the transform ability when already holding key cards unless devotion count is high.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #3,478