Emerald Collector
MBC · uncommon · Released 2026-11-09
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
above rate
minor value alone
wants support
can take over a game
multiple modes
broadly useful
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
Typal
—
Structural
Rationale
A 2-cmc 1/2 pirate that draws a card on combat damage (classic Ophidian effect) and conjures a Mox Emerald into hand upon drawing your third card in a turn — providing a one-time burst of free green mana and color fixing. The activated ability pumps it to 4/4 for {2}{G} to push through damage more reliably. Signature in draw-heavy Brawl shells (spellslinger, wheels) where hitting the third card in a turn is easy; the conjured Mox Emerald is a real mana/fixing payoff. Commander-not-legal limits its evaluation to Brawl/Arena contexts, where it's a solid 2-drop but dependent on connecting in combat.
Learnings (3)
The conjured Mox Emerald is a real card added to your hand (not a copy), providing {G} for free — in a U/G Brawl shell this can accelerate mana significantly the turn it triggers.
tagging · claude-sonnet-4-6
The third-card trigger fires only once per game instance of this creature, so bouncing or flickering it does NOT reset the Mox Emerald trigger.
tagging · claude-sonnet-4-6
The {2}{G} pump ability makes this a credible threat even when behind on board — a 4/4 can trade up or force through combat damage reliably to draw more cards.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #32,264