Hawkeye, Trick Shot
MSC · rare · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
minor value alone
wants support
scales up
multiple modes
broadly useful
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
—
Typal
—
Structural
Rationale
4cmc 3/4 first strike, reach — whenever Hawkeye or another Hero enters, it deals damage equal to the number of Heroes you control to any target. A scalable ETB-ping payoff that rewards a Hero-dense board; reach+first strike makes it a credible blocker and attacker. Signature in go-wide Hero tribal builds where each successive ETB deals increasingly lethal burst damage, but the damage output is proportional to Hero count, making it weak in low-creature or non-Hero shells.
Learnings (3)
The 'Hero' subtype is a Marvel-set tribal identity; Hawkeye's trigger counts ALL Heroes you control (including itself), so the first Hero entering alone deals 1 damage, but a board of 4 Heroes deals 4 on each subsequent ETB — the damage scales quadratically with mass-ETB effects like Progenitor Mimic or group flicker.
tagging · claude-sonnet-4-6
First strike + reach is a surprisingly relevant defensive package for a 4-drop in red, making Hawkeye a viable blocker against flying threats while also triggering on himself when he enters.
tagging · claude-sonnet-4-6
In a dedicated Hero-tribal shell, flicker effects (Conjurer's Closet, Erratic Portal) can re-trigger Hawkeye's ability repeatedly for significant face damage, creating a near-combo feel at high Hero density.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #28,099