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Jill, Shiva's Dominant

FIN · rare · Released 2025-06-13

Power

brawl
tier-1Game-defining17/19
commander
tier-1Game-defining17/19

Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.

Derived from the 7 atoms below.

over

above rate

incremental

minor value alone

synergy

wants support

takes over

can take over a game

flexible

multiple modes

broad

broadly useful

sticky

hard to remove

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
controltempostax-prisonlegendary-matters
negative:
aggroburn

Roles

removal-bouncestax-piecemass-tapevasion-grantmidrange-threatetb-triggerflicker

Risks

slow-setuppip-heavysorcery-speed-only

Mechanics

mech-saga

Typal

synergy:
humanwarriorelemental
anti:

Structural

triggered-abilityactivated-abilityreplacement-effect

Rationale

Jill enters as a 2/2 bounce effect (ETB removes a threat), then transforms via a 5-mana activated ability into Shiva, a 4/5 Saga Enchantment Creature: chapters I and II grant evasion each upkeep, and chapter III taps all opponents' lands (a punishing stax effect) before cycling back to Jill for another ETB bounce. The loop of bounce + mass-tap + evasion grant gives control and tempo shells an incremental, repeatable engine; in Brawl's 1v1 setting, the Cold Snap land-tap is often a near-Time Walk, boosting it to tier-1.

Learnings (3)

  • Shiva's chapter III (Cold Snap) taps ALL lands opponents control at instant timing relative to their untap step — in a 1v1 Brawl game this effectively skips the opponent's mana for a turn, making the loop extremely punishing in that format.

    tagging · claude-sonnet-4-6

  • The transform activation on Jill costs {3}{U}{U} at sorcery speed, meaning the full loop (ETB bounce → transform → Saga counters → Cold Snap → return front face) takes a minimum of two full turns after Jill first resolves.

    tagging · claude-sonnet-4-6

  • Shiva is a Saga Enchantment Creature simultaneously, so it benefits from both enchantment-matters and creature-matters payoffs, and is harder to remove than a vanilla creature since it requires noncreature enchantment removal or exile effects in addition to creature removal.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #6,205