Krenko's Command
CLU · common · Released 2024-02-23
Power
brawl
fringeFiller
commander
trapFillertrap
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on
on rate
incremental
minor value alone
synergy
wants support
caps
fixed effect
rigid
one mode
narrow
situational
n/a
n/a
Commander Bracket
1Precon2Core3Upgraded4Optimized5cEDH
Archetypes
positive:
tokens-go-widearistocrats
negative:
voltroncontrolcombostax-prison
Roles
token-producer
Risks
requires-tribe-densitywin-more
Mechanics
—
Typal
synergy:
goblin
anti:
—
Structural
—
Rationale
2cmc sorcery that creates two 1/1 red Goblin tokens — a clean, fair rate but entirely rigid (sorcery-speed, single-mode, no additional text). Signature in Goblin tribal and tokens-go-wide shells where the bodies feed lords, sacrifice outlets, or anthem effects; weak in formats where individual card quality matters more than cheap token generation. Caps immediately at two bodies with no scaling ceiling.
Learnings (2)
Krenko's Command is functionally identical to Dragon Fodder — two 1/1 red Goblin tokens for {1}{R} sorcery — making them freely interchangeable in the same shell and often both included for redundancy.
tagging · claude-sonnet-4-6
In Krenko, Mob Boss EDH builds this card specifically doubles Krenko's tap-trigger count (more Goblins = more tokens next activation), making it subtly stronger than it looks in that shell vs. generic tokens-go-wide.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #2,076