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Many Partings

TLE · common · Released 2025-11-21

Power

brawl
tier-1Strong staple
commander
tier-2Strong staple

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

standalone

meaningful alone

modular

fits anywhere

caps

fixed effect

rigid

one mode

broad

broadly useful

n/a

n/a

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
lifegainfood
negative:

No active conflicts.

Roles

ramp-spellmana-fixingfood-generatorlifegain-instant

Risks

basic-only-fetchslow-setup

Mechanics

mech-food

Typal

synergy:

anti:

Structural

Rationale

1cmc sorcery — search library for a basic land to hand, then create a Food token. It's a slow ramp spell (land goes to hand, not battlefield) stapled to incidental life gain; in Commander this competes poorly against Cultivate-tier effects that put the land directly into play. Signature only in Food-matters shells or light lifegain decks that value the token; otherwise fringe filler best suited for lower-bracket or precon-level play.

Learnings (2)

  • Many Partings puts the land into your hand, not onto the battlefield — it is card-advantage/fixing rather than true ramp, making it significantly weaker than Cultivate or Kodama's Reach in most Commander contexts.

    tagging · claude-sonnet-4-6

  • The Food token's life gain is delayed and costs 2 mana to activate, so the lifegain upside rarely matters in fast games; it shines mainly in dedicated Food or lifegain-payoff shells.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #1,928