Many Partings
TLE · common · Released 2025-11-21
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
above rate
meaningful alone
fits anywhere
fixed effect
one mode
broadly useful
n/a
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
Typal
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Structural
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Rationale
1cmc sorcery — search library for a basic land to hand, then create a Food token. It's a slow ramp spell (land goes to hand, not battlefield) stapled to incidental life gain; in Commander this competes poorly against Cultivate-tier effects that put the land directly into play. Signature only in Food-matters shells or light lifegain decks that value the token; otherwise fringe filler best suited for lower-bracket or precon-level play.
Learnings (2)
Many Partings puts the land into your hand, not onto the battlefield — it is card-advantage/fixing rather than true ramp, making it significantly weaker than Cultivate or Kodama's Reach in most Commander contexts.
tagging · claude-sonnet-4-6
The Food token's life gain is delayed and costs 2 mana to activate, so the lifegain upside rarely matters in fast games; it shines mainly in dedicated Food or lifegain-payoff shells.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #1,928