Neva, Stalked by Nightmares
WOE · uncommon · Released 2023-09-08
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
below rate
minor value alone
needs a shell
scales up
one mode
situational
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Neva is a 4cmc 2/2 with menace that recurs a creature or enchantment from the graveyard on ETB, then grows and scrys whenever an enchantment dies under your control. She requires a dedicated enchantment shell to pay off — the ETB is solid recursion value but the ongoing trigger demands enchantments cycling through the graveyard, making her a build-around in Orzhov enchantment-matters, aura-voltron (auras cycling off creatures), or sacrifice/aristocrats lists that weaponize enchantment deaths. The 2/2 body is undersized for 4 mana and menace alone won't carry her.
Learnings (3)
Neva's recursion trigger returns creatures OR enchantments, making her a flexible graveyard value piece in Orzhov enchantment-matters even before her scaling trigger comes online.
tagging · claude-sonnet-4-6
The death trigger fires on any enchantment you control dying — including auras that fall off when a creature dies, which lets aura-voltron decks chain value without needing a dedicated sacrifice outlet.
tagging · claude-sonnet-4-6
In a Brawl/Commander context, Neva can serve as a commander who enables a self-contained loop: cast aura, creature dies, aura goes to graveyard, Neva grows and scrys, then ETB recursion next cast returns the aura — but this engine is slow and vulnerable to commander tax.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #9,715