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Prismatic Ending

MH2 · uncommon · Released 2021-06-18

Tiers

tier-1
tier-1
tier-1

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
controlmidrangedeath-and-taxes
negative:
aggroburntempo

Roles

removal-exileconditional-removal

Risks

color-lockedmana-sink-trapsorcery-speed-only

Mechanics

Typal

synergy:

anti:

Structural

x-cost

Rationale

Prismatic Ending is a Converge exile removal spell: it exiles any nonland permanent with MV ≤ the number of colors spent to cast it. In multicolor decks that can reliably spend 3-5 colors, it becomes unconditional catch-all exile for 1-2 mana, making it a premier white removal spell in control and midrange. The sorcery speed and color-density requirement limit it in mono- or two-color shells and make it nearly useless in aggro/burn (wrong speed, wrong cost profile).

Learnings (3)

  • Prismatic Ending is color-identity white but functions best in 4-5 color decks where it exiles permanents up to MV 4 or 5 for just {X}{W} — in mono-white it's capped at MV 1 and rarely worth the slot.

    tagging · claude-sonnet-4-6

  • Because X in the mana cost does not count toward the number of colors of mana spent, you must actually spend mana of different colors (e.g., via a mana rock or fetch + dual land) to increase the CMC ceiling — the X only increases generic mana paid, not the color count.

    tagging · claude-sonnet-4-6

  • Unlike Swords to Plowshares or Path to Exile, Prismatic Ending hits ANY nonland permanent type (enchantments, artifacts, planeswalkers, creatures), making it uniquely flexible catch-all removal in the right shell.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #14,138

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