Radioactive Man
MSC · uncommon · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
minor value alone
fits anywhere
can take over a game
one mode
situational
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
5cmc 3/5 deathtouch legend that halves a player's life (rounded up) on each combat damage hit — effectively a repeatable "Sorin's Bite" on a body. Deathtouch discourages blocking, making the life-halving trigger easier to land; the effect is most punishing in 1v1 Brawl (25 life becomes ~13, then ~7) and in voltron shells that grant evasion to push damage through. In multiplayer Commander, it demands a dedicated attack path at each opponent and is telegraphed enough that opponents will prioritize removing it.
Learnings (3)
The life-halving trigger is rounded UP, meaning odd life totals are punished harder — e.g. a player at 7 life drops to 4, not 3, meaning two hits can close out a 25-life opponent from a wide range of life totals.
tagging · claude-sonnet-4-6
Radioactive Man pairs exceptionally well with evasion-granting equipment or enchantments (Whispersilk Cloak, Trailblazer's Boots) in voltron shells; without evasion the 3-power body is easy to double-block despite deathtouch.
tagging · claude-sonnet-4-6
In multiplayer Commander the halving effect is less threatening because opponents start at 40 life (requiring multiple hits to be lethal), whereas in 1v1 Brawl two successful combat damage triggers can swing a game from parity to lethal range.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #30,004