Rhys the Redeemed
2XM · rare · Released 2020-08-07
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
above rate
minor value alone
wants support
can take over a game
one mode
situational
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Rhys is a 1-mana GW legendary Elf Warrior with two activated abilities: a {2}{G/W} tap to make a 1/1 Elf Warrior token, and a {4}{G/W}{G/W} tap to copy every creature token you control. The second ability is a defining token-doubling engine — the signature payoff for tokens-go-wide strategies, especially those that accumulate varied token types (Rhys copies all of them). As a commander, he leads Selesnya token strategies almost exclusively; as a 99-card inclusion he remains a powerful go-wide engine but needs a token board to shine. His 1/1 body is trivially removed, making him a removal magnet.
Learnings (3)
Rhys's second ability copies ALL creature tokens you control simultaneously — not just Elf Warriors — so pairing him with diverse token producers (Tendershoot Dryad, Mycoloth, Shark Typhoon) exponentially increases the payoff far beyond a simple elf tribal shell.
tagging · claude-sonnet-4-6
At {G/W} (a hybrid 1-mana cost), Rhys can be cast in either mono-green or mono-white Brawl/Commander builds that satisfy the single hybrid pip, making him more splashable than his dual-color identity suggests in singleton formats.
tagging · claude-sonnet-4-6
The doubling ability costs {4}{G/W}{G/W} (6+ mana, tap, sorcery speed) and requires an existing token board — it is a late-game threat multiplier, not an early ramp tool; decks should plan for at least 7 mana available before expecting the ability to resolve safely.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #3,245