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Rush of Dread

OTJ · rare · Released 2024-04-19

Tiers

tier-1
tier-1
tier-1

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
controlmidrangestax-prison
negative:
group-hug

Roles

edicthand-disruptiondiscard-targeteddrain

Risks

gives-opp-discard-choicesorcery-speed-onlypip-heavy

Mechanics

Typal

synergy:

anti:

Structural

modalalternative-cost

Rationale

Rush of Dread is a modular black sorcery that can simultaneously force an opponent to sacrifice half their creatures, discard half their hand, and/or lose half their life — for a maximum cost of {1}{B}{B}+{1}+{2}+{2} = {1+1+2+2}{B}{B} = {6}{B}{B}. Each mode is powerful independently (especially the life-loss mode which scales into the late game), and combining all three in one sorcery is backbreaking. Signature in control and midrange black shells that want to close games; the half-life mode is particularly strong in 1v1 Brawl at 25 starting life.

Learnings (3)

  • The half-life mode rounds up, meaning at 25 life an opponent loses 13 life in one shot — effectively a near-lethal spell in Brawl for just {3}{B}{B} total.

    tagging · claude-sonnet-4-6

  • All three Spree modes target the same opponent, so Rush of Dread cannot split its modes across multiple opponents in multiplayer — it is always a single-target spell regardless of how many modes are chosen.

    tagging · claude-sonnet-4-6

  • Because the opponent chooses which creatures to sacrifice and which cards to discard (rounded up), they retain the best half of each resource; stacking all three modes is most effective when the opponent's board and hand are already taxed.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #4,646

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