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Sanar, Unfinished Genius

SOS · uncommon · Released 2026-04-24

Power

brawl
tier-1Strong staple13/19
commander
tier-1Strong staple13/19

Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.

Derived from the 7 atoms below.

over

above rate

incremental

minor value alone

synergy

wants support

scales

scales up

flexible

multiple modes

broad

broadly useful

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
spellslingercombostorm
negative:

No active conflicts.

Roles

tutor-instant-sorcerytreasure-generatorrepeatable-treasurescard-advantage

Risks

slow-setuponce-per-turn-restrictedrequires-graveyard-density

Mechanics

mech-treasuremech-prepared

Typal

synergy:
goblinwizard
anti:

Structural

activated-abilitytriggered-abilitystatic-ability

Rationale

Sanar is a 2-mana Izzet legend that enters prepared, immediately offering one cast of Wild Idea — a {3}{U}{R} instant/sorcery tutor to hand — and then can re-prepare each turn you've cast an instant or sorcery (via its Treasure tap). In spellslinger and storm shells, it's nearly always "on": cast a spell, tap for Treasure, re-cast Wild Idea on subsequent turns as a repeatable tutor engine. The 0/4 body is defensive and the Treasure generation adds mana acceleration alongside the tutoring. In Brawl, as a commander with a built-in tutor loop, it's an exceptional engine card.

Learnings (3)

  • Sanar enters already prepared, meaning you can cast Wild Idea on the very first turn it resolves — there is no setup delay for the first tutor.

    tagging · claude-sonnet-4-6

  • The Treasure tap ability requires you to have cast an instant or sorcery that turn, making re-preparation conditional; in grindy games with few spells, Sanar may sit idle for multiple turns.

    tagging · claude-sonnet-4-6

  • Wild Idea's copy costs {3}{U}{R} each time, so you need 5 mana available in addition to having cast a spell that turn — the engine is mana-hungry and best in decks that can go long or ramp.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #8,707