Sanar, Unfinished Genius
SOS · uncommon · Released 2026-04-24
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
above rate
minor value alone
wants support
scales up
multiple modes
broadly useful
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
Typal
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Structural
Rationale
Sanar is a 2-mana Izzet legend that enters prepared, immediately offering one cast of Wild Idea — a {3}{U}{R} instant/sorcery tutor to hand — and then can re-prepare each turn you've cast an instant or sorcery (via its Treasure tap). In spellslinger and storm shells, it's nearly always "on": cast a spell, tap for Treasure, re-cast Wild Idea on subsequent turns as a repeatable tutor engine. The 0/4 body is defensive and the Treasure generation adds mana acceleration alongside the tutoring. In Brawl, as a commander with a built-in tutor loop, it's an exceptional engine card.
Learnings (3)
Sanar enters already prepared, meaning you can cast Wild Idea on the very first turn it resolves — there is no setup delay for the first tutor.
tagging · claude-sonnet-4-6
The Treasure tap ability requires you to have cast an instant or sorcery that turn, making re-preparation conditional; in grindy games with few spells, Sanar may sit idle for multiple turns.
tagging · claude-sonnet-4-6
Wild Idea's copy costs {3}{U}{R} each time, so you need 5 mana available in addition to having cast a spell that turn — the engine is mana-hungry and best in decks that can go long or ramp.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #8,707