Stoic Sphinx
OTJ · rare · Released 2024-04-19
Tiers
tier-2
tier-2
tier-1
Commander Bracket
1Precon2Core3Upgraded4Optimized5cEDH
Archetypes
positive:
controltempo
negative:
spellslingerstormcombo
Roles
midrange-threatevasive-threathexproof-threatblocker
Risks
once-per-turn-restricted
Mechanics
—
Typal
synergy:
sphinx
anti:
—
Structural
static-ability
Rationale
A 4cmc 5/3 flash flyer that has hexproof on any turn you haven't cast a spell — rewarding a "pass-the-turn" control style where you hold up interaction and then deploy this at end of opponent's turn. Strong in control/tempo as a flash threat that is extremely hard to answer when conditions are met, but the hexproof is trivially broken by the pilot casting any spell, making it fragile in spell-dense or combo strategies.
Learnings (3)
The hexproof condition is easy to maintain in control shells that pass the turn with counterspell mana up — deploy Stoic Sphinx at end of opponent's turn and it enters with hexproof before your own turn begins.
tagging · claude-sonnet-4-6
In multiplayer Commander, an opponent who has already cast a spell that turn can freely target this card, so the protection is not as reliable as in 1v1 formats where only one opponent's action window matters.
tagging · claude-sonnet-4-6
Stoic Sphinx's hexproof is a static ability checked continuously — if you cast a spell after it resolves on the same turn, it immediately loses hexproof for the rest of that turn.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #20,504
