Summon: Fenrir
FIN · uncommon · Released 2025-06-13
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
on rate
minor value alone
wants support
scales up
one mode
situational
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
Typal
—
Structural
Rationale
A 3cmc Saga/creature hybrid that ramps a basic land (Chapter I), pumps the next creature cast with a +1/+1 counter (Chapter II), then draws a card conditionally if you have the biggest creature (Chapter III). The multi-chapter sequencing is slow and the card-draw payoff is narrow (requires board dominance), making it fringe in Commander/Brawl; in Limited it's a solid on-curve ramp body with modest upside.
Learnings (3)
The Chapter II trigger—'when you next cast a creature spell this turn'—requires you to cast a creature the same turn Chapter II fires, meaning the counter bonus is only relevant if you hold a creature in hand and have mana to cast it that same draw step.
tagging · claude-sonnet-4-6
As an Enchantment Creature, Summon: Fenrir is a Saga with a body simultaneously; it counts as a creature for power-comparison in its own Chapter III, but you must control a creature with at least tied-greatest power after it has already entered as a 3/2 to draw.
tagging · claude-sonnet-4-6
Because it sacrifices after Chapter III, any counters or Aura/Equipment attachments are wasted unless you have a way to flicker or copy it before the sacrifice.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #2,121