Thought Scour
2X2 · common · Released 2022-07-08
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
on rate
minor value alone
wants support
fixed effect
multiple modes
situational
n/a
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
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Typal
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Structural
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Rationale
1cmc instant — target player mills 2, then you draw a card. The cantrip makes it a clean 1-for-1 with incidental mill, making it a staple in self-mill (Dredge, Delver, Snapcaster shells) where milling yourself fuels graveyard payoffs. The mill component is narrow (only 2 cards) and largely irrelevant as a win condition without a dedicated mill strategy; its value lies in the instant-speed cantrip plus graveyard fueling.
Learnings (2)
Thought Scour's primary competitive use is to mill YOURSELF, enabling graveyard strategies (Dredge, Snapcaster Mage, Delver), not to mill the opponent as a win condition — the 2-card mill to an opponent is near-irrelevant in Commander's 40-card-library context.
tagging · claude-sonnet-4-6
In Commander, milling only 2 cards per opponent is so small (60+ cards remaining) that this card functions almost purely as a cantrip with a marginal self-mill bonus; include only when you have multiple graveyard payoffs.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #1,794