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Thought Scour

2X2 · common · Released 2022-07-08

Power

brawl
tier-2Filler5/19
commander
trapFiller-7/19trap

Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.

Derived from the 7 atoms below.

on

on rate

incremental

minor value alone

synergy

wants support

caps

fixed effect

flexible

multiple modes

narrow

situational

n/a

n/a

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
millself-milldredgedelver-tempo
negative:

No active conflicts.

Roles

mill-payoffcantripmill

Risks

opp-board-required

Mechanics

—

Typal

synergy:

—

anti:

—

Structural

—

Rationale

1cmc instant — target player mills 2, then you draw a card. The cantrip makes it a clean 1-for-1 with incidental mill, making it a staple in self-mill (Dredge, Delver, Snapcaster shells) where milling yourself fuels graveyard payoffs. The mill component is narrow (only 2 cards) and largely irrelevant as a win condition without a dedicated mill strategy; its value lies in the instant-speed cantrip plus graveyard fueling.

Learnings (2)

  • Thought Scour's primary competitive use is to mill YOURSELF, enabling graveyard strategies (Dredge, Snapcaster Mage, Delver), not to mill the opponent as a win condition — the 2-card mill to an opponent is near-irrelevant in Commander's 40-card-library context.

    tagging · claude-sonnet-4-6

  • In Commander, milling only 2 cards per opponent is so small (60+ cards remaining) that this card functions almost purely as a cantrip with a marginal self-mill bonus; include only when you have multiple graveyard payoffs.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #1,794