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Vadmir, New Blood

OTJ · rare · Released 2024-04-19

Tiers

tier-2
tier-2
tier-2

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
counters-voltronvoltronplus-one-countersaristocratsmidrange
negative:
group-hug

Roles

counter-produceraggressive-creatureevasive-threatmidrange-threatlifegain-payoff

Risks

slow-setuponce-per-turn-restrictedconditional-trigger

Mechanics

Typal

synergy:
vampirerogue
anti:

Structural

triggered-abilitystatic-ability

Rationale

Vadmir is a 2cmc legendary Vampire Rogue that grows via the "crime" mechanic — targeting anything an opponent controls or owns — gaining +1/+1 counters (once per turn) until it reaches 4+ counters and unlocks menace and lifelink. It's a natural voltron/counters threat in black, synergizing with interactive spells (removal, discard, targeting opponents' graveyards) as crime enablers. Its reliance on the once-per-turn crime trigger and needing 4+ counters before meaningful keyword payoff creates a slow-setup risk.

Learnings (3)

  • The 'crime' mechanic counts targeting opponents, anything they control, OR cards in their graveyards — this means common black spells like discard (targeting opponent), removal (targeting their creatures), and graveyard hate all trigger Vadmir without any extra deckbuilding cost.

    tagging · claude-sonnet-4-6

  • Because the trigger fires only once per turn, stacking multiple crime-committing spells in a single turn yields only one counter; the most efficient route is spreading interaction across multiple turns, making this a midrange 'build-a-threat' rather than a burst-counter card.

    tagging · claude-sonnet-4-6

  • Vadmir reaches the menace+lifelink threshold after 4 crime triggers, which typically takes 4 turns minimum — in aggressive metas or 1v1 Brawl, opponents have ample time to answer a 2/2 before it becomes dangerous, making it more reliable in slower, interactive shells.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #8,054