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Victor, Valgavoth's Seneschal

DSK · rare · Released 2024-09-27

Power

brawl
tier-2tier-1Build-around bomb10/19
commander
tier-2tier-1Build-around bomb10/19

Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.

Derived from the 7 atoms below.

over

above rate

incremental

minor value alone

build around

needs a shell

takes over

can take over a game

rigid

one mode

broad

broadly useful

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
enchantment-mattersreanimatorsacrificearistocrats
negative:
aggroburn

Roles

reanimatorhand-disruptiondiscard-targetedscrytop-deck-manipulationetb-triggermidrange-threat

Risks

requires-enchantment-densityslow-setupconditional-triggeronce-per-turn-restricted

Mechanics

mech-room

Typal

synergy:
warlockhuman
anti:

Structural

triggered-ability

Rationale

Victor is a 3cmc 3/3 legendary that rewards enchantment density (Eerie trigger) with escalating effects per turn: first trigger surveil 2, second forces each opponent to discard, third reanimates any creature from any graveyard. This three-mode escalation is signature in enchantment-matters shells and synergizes strongly with Room-heavy builds from Duskmourn. In Limited it's a bomb — surveil + discard + free reanimate on the same creature is backbreaking. In Commander it's powerful but needs enchantment/room density to fire all three modes reliably in a turn, making it a build-around.

Learnings (3)

  • Victor's three Eerie modes all fire in the SAME turn if you trigger Eerie three times that turn — e.g. cast an enchantment, fully unlock a Room, and cast another enchantment. Tracking 'times this ability has resolved this turn' is cumulative within one turn, resetting each upkeep.

    tagging · claude-sonnet-4-6

  • The reanimation on the third trigger pulls from ANY graveyard, not just your own — this is a free graveyard-hate tool that also steals opponents' best creatures, making it doubly potent in decks that can consistently trigger Eerie three times in a single turn.

    tagging · claude-sonnet-4-6

  • In Duskmourn-heavy Commander builds, Rooms count as enchantments for the Eerie trigger and unlocking them triggers it again, so a single Room can contribute two of the three needed triggers if you cast and then fully unlock it in the same turn.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #5,295