Vorinclex
MOM · mythic · Released 2023-04-21
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
above rate
meaningful alone
wants support
can take over a game
multiple modes
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
Typal
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Structural
Rationale
Vorinclex is a 6/6 reach+trample creature that grabs two Forests on ETB (immediate ramp/card advantage) and can transform at sorcery speed into The Grand Evolution Saga: Chapter I mills 10 and reanimates up to two creatures, Chapter II distributes 7 +1/+1 counters, Chapter III grants a mass fight ability to your board, then flips back to Vorinclex — creating an engine loop. The combined package is a self-contained midrange finisher, reanimator enabler, and counter engine that takes over games when unanswered.
Learnings (3)
The transform activation costs {6}{G}{G} and is sorcery-speed only, meaning Vorinclex must survive a full turn cycle before you can flip it — plan accordingly with haste enablers or protection.
tagging · claude-sonnet-4-6
The Grand Evolution's Chapter III fight ability is a mass removal tool (each creature you control can pay {1} to fight), meaning a wide board with the Saga can wipe an opponent's field in one activation window.
tagging · claude-sonnet-4-6
Because Chapter III exiles the Saga and returns it front-face-up, this creates a repeating loop: Vorinclex → Saga → Vorinclex → Saga every few turns if not answered, generating continuous ramp, reanimation, and counters.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #3,208