Art by Cristi BalanescuDecklist
Creatures (28)
Instants (15)
Enchantments (11)
Artifacts (2)
Lands (37)
Deck Guide
Why Play This Deck
This tokens-go-wide deck leverages Vv'viza's unique ability to conjure powerful Planets cards while generating flying Lander tokens every turn you attack. The strategy creates exponential value through token doublers like Anointed Procession and Mondrak, Glory Dominus, turning each attack into a flood of flying threats. With multiple anthem effects and robust card draw engines, the deck can quickly overwhelm opponents through aerial combat damage while maintaining card advantage and protection against board wipes.
Play Summary
Cast Vv'viza turn 4 to conjure a powerful Planets card, then attack every turn to create flying 2/1 Lander tokens. Token doublers multiply your army exponentially - with both Anointed Procession and Mondrak out, each attack creates 4 tokens instead of 1. Anthem effects like Favorable Winds and Glorious Anthem pump your entire flying board, while card draw engines like Guardian Project and Kindred Discovery keep your hand full as tokens enter and attack. Win through overwhelming combat damage around turns 8-10, protected by instant-speed interaction and mass protection spells like Heroic Intervention and Teferi's Protection.
Key Synergies
Token doublers stack multiplicatively - with two doublers active, each Vv'viza attack creates 4 flying Landers instead of 1, leading to exponential board growth that quickly becomes unmanageable for opponents
Card draw engines that trigger off creature ETBs or attacks provide massive card advantage when creating multiple tokens per turn, ensuring you never run out of gas while building your board
Anthem effects stack to pump your entire flying token army - with all three active, each 2/1 Lander becomes a 5/4 vigilant flyer, turning your token swarm into lethal threats
ETB doublers copy Vv'viza's conjure trigger when she enters, giving you access to multiple Planets cards for explosive value and board presence
Explosive finishers that can end games immediately with a wide board - Craterhoof gives trample and massive pump based on creature count, while Akroma's Will grants flying, double strike, and protection
Mass protection suite preserves your token army through board wipes and targeted removal, ensuring your investment in board presence isn't easily undone by a single spell
Opening Hand
Look for 2-4 lands including Command Tower or a triland for color fixing, early ramp like Llanowar Elves or Birds of Paradise to accelerate into Vv'viza, and either a token doubler or anthem effect for immediate synergy. Mulligan hands without early mana acceleration or those lacking access to all three colors by turn 4. The ideal opener has turn 1 mana dork, reliable turn 4 Vv'viza, and a synergy piece like Anointed Procession or Guardian Project ready to deploy. Prioritize hands that can curve smoothly into your commander while having protection or card advantage ready.
Mana Curve
62non-land cards · mana value distribution

































































































