Art by Chris RallisDecklist
Creatures (20)
Instants (21)
Sorceries (13)
Enchantments (4)
Lands (37)
Deck Guide
Why Play This Deck
Kotis, Sibsig Champion offers a unique graveyard-based value engine that rewards aggressive self-mill strategies. Unlike traditional reanimator decks that focus on cheating single large threats into play, Kotis creates sustained advantage by repeatedly casting creatures from your graveyard while growing into a massive threat. The deck combines the explosive potential of classic reanimation spells with a grindy midrange game plan that can outvalue opponents through card advantage and an ever-growing commander.
Play Summary
The deck operates in three phases: early self-mill (turns 1-3) with Stitcher's Supplier, Skull Prophet, and Grisly Salvage to stock the graveyard; midgame value generation (turns 4-6) where Kotis begins recurring creatures while growing larger; and late-game dominance through either commander damage from an oversized Kotis or overwhelming board presence from recursive threats like Bloodghast and reanimated bombs like Sheoldred. The deck maintains interaction through efficient removal and counterspells while leveraging the graveyard as a second hand.
Key Synergies
Core self-mill package that rapidly fills the graveyard with creature targets for Kotis's ability while providing early board presence and selection.
Both reanimation spells return multiple creatures simultaneously, each triggering Kotis for +1/+1 counters - Victimize gives four counters, Cauldron's Gift potentially more.
Self-recurring threats that provide consistent value and graveyard density while offering utility - Wonder grants evasion, Six provides land recursion, and Bloodghast creates sacrifice fodder.
Graveyard value engines that complement Kotis's creature focus - Muldrotha enables permanent recursion while Teval rewards the same exile-from-graveyard economy.
Sacrifice outlets that convert creatures into resources - Ashnod's provides mana, Altar of Dementia mills opponents while fueling your graveyard, and Priest generates card advantage.
Opening Hand
Prioritize hands with 2-3 lands, at least one self-mill effect (Stitcher's Supplier, Skull Prophet, or Grisly Salvage), and either ramp or early interaction. Avoid keeping hands without self-mill as the deck relies heavily on graveyard density. Mulligan aggressively for hands that can execute the turn 1-2 mill, turn 3 Kotis, turn 4 graveyard-cast gameplan. Hands with Entomb or Buried Alive plus a reanimation spell can provide explosive alternative lines but require more mana investment.
Mana Curve
62non-land cards · mana value distribution




































































































