Desertion
CN2 · rare · Released 2016-08-26
Tiers
tier-2
tier-1
tier-1
Commander Bracket
1Precon2Core3Upgraded4Optimized5cEDH
Archetypes
positive:
controlmidrangestax-prison
negative:
aggroburntempo
Roles
hard-countermind-controltheft-temporary
Risks
pip-heavyconditional-trigger
Mechanics
—
Typal
synergy:
—
anti:
—
Structural
modal
Rationale
5cmc instant — counter target spell; if it's an artifact or creature, put it onto the battlefield under your control instead. Functions as both a hard counter AND permanent theft, making it exceptional value when it hits the right target. Tier-2 in Commander because 5 mana at instant speed is a real ask in a format where Counterspell and Mana Drain exist at lower cost; jumps to tier-1 in Brawl where the 1v1 dynamic makes snagging your opponent's bomb an immediate game-swing.
Learnings (3)
Desertion's theft clause is a replacement effect — the stolen permanent never goes to the graveyard, so 'dies' or 'graveyard' triggers on the original owner's side don't fire.
tagging · claude-sonnet-4-6
Unlike Mind Control or Control Magic, Desertion's theft is permanent and not an Aura, meaning the stolen permanent can't be reclaimed by simply removing an enchantment.
tagging · claude-sonnet-4-6
In Commander, Desertion is most impactful when held up against high-CMC creature or artifact spells (e.g., Blightsteel Colossus, Darksteel Forge) — the mana gap between caster and counter is narrowest in late-game topdeck wars.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #7,063
Featured in decks
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