Giant-Man, Gargantuan Genius
MSC · rare · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
meaningful alone
wants support
scales up
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
5cmc 6/6 reach that adds {G} at the start of your first main phase for each creature you control with power 4 or greater — including itself, so it always produces at least one green mana. Signature in ramp-big-mana and green midrange shells that go wide with large creatures, turning a board of fatties into burst mana for even bigger plays. Weak in token-go-wide lists (small power tokens don't trigger) and aggro (too slow at 5cmc).
Learnings (3)
Giant-Man counts itself (6 power) toward the mana trigger, so it guarantees at least {G} on the turn it enters — meaning it effectively reduces its own net cost by 1 if cast in the first main phase with follow-up plays in mind.
tagging · claude-sonnet-4-6
The mana triggers at the beginning of your first main phase, so the mana is available for sorcery-speed plays that turn — it's not combat-step burst mana and can't be held for the end step.
tagging · claude-sonnet-4-6
In Commander, a board of 3-4 large green creatures (Craterhoof-sized) can produce explosive amounts of mana from this trigger, making it a surprise storm-like ramp piece that opponents often don't account for.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #29,834