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Glamdring, Foe-hammer

HOB · rare · Released 2026-08-14

Power

brawl
tier-2tier-1Game-defining13/19
commander
tier-2tier-1Game-defining13/19

Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.

Derived from the 7 atoms below.

over

above rate

incremental

minor value alone

synergy

wants support

takes over

can take over a game

flexible

multiple modes

narrow

situational

sticky

hard to remove

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
spellslingerinstant-sorcery-mattersself-millmill-yourself-payoff
negative:
aggrotokens-go-widevoltron

Roles

cost-reducer-typerepeatable-card-drawcard-advantagetutor-graveyardself-millequipment-carrier

Risks

requires-enchantment-densityrequires-creature-densityremoval-magnetrequires-graveyard-density

Mechanics

mech-equip

Typal

synergy:
type-instanttype-sorcery
anti:

Structural

static-abilitytriggered-abilityalternative-cost

Rationale

Glamdring is a legendary equipment that reduces the cost of instants and sorceries by the equipped creature's power — a potentially massive discount engine in spellslinger or instant-sorcery-matters shells. The adventure face, Gleam of Death, mills 6 and recovers all instants/sorceries hit, providing card advantage and graveyard setup before the equipment even comes down. Together the bundle is a self-fueling spellslinger engine: cast the adventure for card advantage, then later deploy the equipment to make future spells free or near-free. Signature in spellslinger/instant-sorcery-matters; actively conflicts with creature-centric strategies that don't run enough spells.

Learnings (3)

  • Glamdring's cost reduction scales with the equipped creature's power at cast time, not when the spell resolves — so a power boost before casting a spell (e.g., via a combat trick or pump) can further reduce costs.

    tagging · claude-sonnet-4-6

  • The Gleam of Death adventure can be cast first for 3U to load instants/sorceries into hand, then Glamdring itself is cast later from exile at only {2}, making the combined package very mana-efficient over two turns.

    tagging · claude-sonnet-4-6

  • Because Gleam of Death mills six and recovers all hits to hand (not the graveyard), it's not a graveyard-enabler in the traditional sense — it's a selective card-advantage spell that can also trigger mill payoffs as a side effect.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #23,389