Lake-town Mariners
HOB · uncommon · Released 2026-08-14
Power
Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.
Derived from the 7 atoms below.
on rate
meaningful alone
wants support
scales up
multiple modes
broadly useful
hard to remove
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
Typal
—
Structural
Rationale
A two-card bundle: Gone Fishing (4cmc instant) blinks two of your own creatures/lands for ETB re-triggers or to dodge removal, then Lake-town Mariners (6cmc 6/5 vigilance ward {2}) serves as a resilient finisher. The adventure face is the primary value driver in flicker and ETB-heavy shells, while the creature provides a sticky top-end threat. The combination of instant-speed self-blink plus a hard-to-answer body makes this genuinely useful in midrange and ETB-payoff decks.
Learnings (3)
Gone Fishing targets creatures AND/OR lands, making it uniquely useful for re-triggering landfall payoffs mid-combat or resetting animated lands — not just for ETB creature value.
tagging · claude-sonnet-4-6
The instant-speed blink from Gone Fishing can save your own permanents from targeted removal or board wipes at instant speed, making this adventure pull double duty as protection and value.
tagging · claude-sonnet-4-6
Because the creature face costs {4}{U}{U} with ward {2}, it sits at the higher end of the cost curve and is best evaluated as a two-spell package rather than a standalone finisher.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #30,927