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Sauron, the Dark Lord

LTR · mythic · Released 2023-06-23

Power

brawl
tier-1Game-defining18/19
commander
tier-1Game-defining18/19

Tier shown as baseline → best-case (in its ideal shell). The score (-8 to 19) is a rank signal derived from tier + kind + atoms; browse by it on the cards page.

Derived from the 7 atoms below.

over

above rate

standalone

meaningful alone

synergy

wants support

takes over

can take over a game

flexible

multiple modes

broad

broadly useful

sticky

hard to remove

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
spellslingerwheelsaristocrats
negative:
aggrovoltronequipment-voltronaura-voltron

Roles

midrange-threattop-end-finisherrepeatable-card-drawtoken-producerwheelcard-advantage

Risks

removal-magnetsacrifice-costslow-setupsorcery-speed-only

Mechanics

mech-ward

Typal

synergy:
orchorror
anti:

—

Structural

triggered-abilitystatic-abilityreplacement-effect

Rationale

Sauron is a 7/6 for 6 with three powerful triggers: every opponent spell grows an Orc Army, Army combat damage tempts the Ring, and each Ring-temptation can convert your hand into 4 cards — effectively a repeatable wheel engine. Ward-sacrifice-a-legendary is among the strongest ward costs in Commander, making him extremely sticky. He is signature in Grixis spellslinger shells where opponents cast many spells, and pairs naturally with wheels strategies since his draw-four replaces itself off opponent spell pressure. Negative in voltron where his 6-drop slot, army-building strategy, and wheel-style draw conflict with the commander-centric plan.

Learnings (3)

  • Sauron's ward cost (sacrifice a legendary artifact or legendary creature) is one of the most punishing ward costs in Commander, as it removes a key permanent rather than paying mana — very few opponents willingly pay it in midgame.

    tagging · claude-sonnet-4-6

  • The Ring-temptation draw trigger fires whenever the Ring tempts you from ANY source, not just Sauron's own Army trigger, so he combos with other Ring-tempting cards in the 99 for repeated hand-refills.

    tagging · claude-sonnet-4-6

  • The Amass Orcs trigger stacks a single Army token that grows continuously — in a long game, even without haste enablers, a single opponent spell each turn means a threat that can one-shot players in a few swings.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #3,183