Art by Seb McKinnonDecklist
Creatures (27)
Instants (18)
Sorceries (4)
Enchantments (6)
Search for Azcanta // Azcanta, the Sunken RuinArtifacts (9)
Planeswalkers (1)
Deck Guide
Why Play This Deck
This Merfolk typal tempo deck leverages Svyelun's indestructible protection and card advantage engine to deploy aggressive threats while maintaining board control. The ward {1} protection on your Merfolk creates a taxing environment that makes removal expensive, while Svyelun's attack trigger provides consistent card flow. The deck wins through combat damage with buffed, evasive Merfolk backed by countermagic and tempo plays.
Play Summary
Deploy cheap Merfolk early to enable Svyelun's indestructible by turn 3. Attack consistently for card advantage while using ward protection and counterspells to protect your board. Key payoffs like Seafloor Oracle and Kindred Discovery create explosive card advantage when combined with your go-wide strategy. Win through combat damage around turns 6-8 with buffed creatures and tempo plays like Tempest Caller alpha strikes.
Key Synergies
Oracle draws a card for each Merfolk dealing combat damage, while Bident forces opponents to attack and doubles your card draw triggers. Combined with Svyelun's attack trigger, this creates massive card advantage engines.
Reejerey taps/untaps permanents on every Merfolk cast, Waters creates hexproof tokens to fuel your synergies, and Master buffs your entire board. This creates explosive turns where casting Merfolk generates immediate board impact.
Triple ward protection makes your Merfolk extremely difficult to remove. Kopala's tax stacks with Svyelun's ward {1}, Hexcatcher counters non-creature spells, and Concerted Defense protects your entire board while being free with enough Merfolk.
Caller taps down blockers for alpha strikes, Melody draws cards equal to your Merfolk count for explosive refill, and Discovery draws on every Merfolk entering or attacking. This combination enables massive tempo swings.
Triple anthem effects create a powerful tribal engine. Mimic provides permanent +1/+1 counters, Reflections doubles your Merfolk ETBs, and Banner draws cards while buffing your team. Your 1/1s quickly become serious threats.
Opening Hand
Look for 2-3 lands including utility lands like Castle Vantress, 1-2 cheap Merfolk (Mistcaller, Mist-Cloaked Herald, Silvergill Adept), and interaction like Counterspell or Swan Song. Mulligan hands without early Merfolk since you need the indestructible threshold before casting Svyelun turn 3. Prioritize hands that can deploy threats turns 1-2 and protect them with countermagic. Hands with Seafloor Oracle or Kindred Discovery are premium for explosive mid-game card advantage.
Mana Curve
65non-land cards · mana value distribution


















































































