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Jeska's Will

MKC · rare · Released 2024-02-09

Tiers

tier-1
tier-1
fringe

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
combostormramp-big-manaspellslinger
negative:
group-hugstax-prison

Roles

ritualcard-advantagemana-sink

Risks

commander-dependentconditional-triggeropp-board-required

Mechanics

Typal

synergy:

anti:

Structural

modal

Rationale

3cmc red sorcery with two modes: (1) add {R} per card in target opponent's hand — effectively a ritual producing 3–7 mana in most games; (2) exile top 3 library cards, play them this turn — impulse draw for card advantage. With a commander in play, you choose BOTH, making this one of red's most explosive burst-mana/card-access spells. A WotC Game Changer and a signature piece in mono-red storm, combo, and fast cEDH shells. Weaker as a standalone (single mode only without commander), and the mana mode scales with opp's hand size.

Learnings (3)

  • When both modes are chosen (commander present), the mana produced by mode 1 can immediately be spent on the exiled cards from mode 2, making the spell effectively self-enabling for chaining into more spells the same turn.

    tagging · claude-sonnet-4-6

  • The mana-ritual mode scales with the TARGET opponent's hand size, not all opponents — in multiplayer you want to pick the opponent with the fullest hand, often 5-7 cards after a draw step.

    tagging · claude-sonnet-4-6

  • As a Game Changer, Jeska's Will counts toward a deck's bracket 3 cap of 3 Game Changers, making it a high-priority slot allocation decision in casual Commander deckbuilding.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #103
  • Game changer: yes

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